Class Work
These are all games I created in my game design classes while at Purdue University. My primary focus was programming. The work is in order of newest to oldest.
Ice Cave
This game was designed as a puzzle that encouraged the player to explore the map in order to get a new perspective on how to solve it.
Contributions include: Puzzle movement
Contributions include: Puzzle movement
Forest Explorer
This game was designed with the goal of giving the player freedom and allowing them to choose what path they wish to take. The player's objective is to collect 5 objects to win.
Contributions include: Points system and level design.
Contributions include: Points system and level design.
Dino Smash
This game was heavily inspired from Pac-Man. You play as a giant meat ball being chased by a hungry dinosaur. You can collect points in the level and the main goal is just to get a high point total before being consumed.
Contributions include: Character movement, ai movement, points system, and level design.
Contributions include: Character movement, ai movement, points system, and level design.
One Input Game
This is a game that was designed to work with only one input. It is a infinite running 2D platforming game where the character can collect points as they run through dodging enemies.
Contributions include: Character movement, platform spawning, and points system.
Contributions include: Character movement, platform spawning, and points system.